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Club Management Tutorial

Inviting and Managing Your Team

Bring crew on board to help run campaigns, events, and day-to-day club work

You don't have to run it alone

Most clubs are run by more than one person. The Crew screen lets you invite team members so they can help create campaigns, manage events, and keep things moving — without sharing a single login. Each person gets their own account tied to your club.

This guide covers sending invitations, what crew members can and can't do, and how to manage or remove people over time.

The Crew screen showing active members, pending invitations, and the invite panel

Open the Crew screen

From your dashboard, go to Club Management → Crew. The page is split into a few clear sections:

  • Stat cards at the top: active members, pending invites, and club owners
  • Active Members — everyone currently on your team
  • Pending Invitations — invites you've sent that haven't been accepted yet
  • An Invite Member panel in the sidebar

Invite a crew member

Inviting someone takes one field: their email address.

  1. In the Invite Member panel, enter the person's email address
  2. Click Send Invitation
  3. They receive an email with a link to join your club

That's it. The invitation appears in your Pending Invitations list straight away, and the person joins as a crew member once they accept and set up their account.

Tip: Use the email the person actually checks. The invite link is how they get into your club, so send it somewhere they'll see it.

The Invite Member panel with an email address entered and the Send Invitation button

What crew members can do vs the owner

There are two roles on a club team: owner and crew member.

Capability Owner Crew member
Create, publish and edit campaigns Yes Yes
Switch campaigns on or off, archive or delete them Yes No
Resolve predictions (awards points) Yes No
Manage events Yes Yes
Approve, decline, end or block venue partnerships Yes Yes
View fan and campaign analytics Yes Yes
Edit club settings and profile Yes No
Invite, remove, and promote team members Yes No
Manage plan and billing Yes No
Transfer club ownership Yes No

In short, crew members handle the day-to-day: they create, publish and edit campaigns and manage events. Owner-only controls cover switching campaigns on or off, archiving or deleting them, club settings, billing and the team itself, so only an owner can invite, remove or promote people.

Manage pending invitations

An invitation stays in Pending Invitations until the person accepts it. Each entry shows the email it went to and when it was sent.

If you sent an invite to the wrong address or someone no longer needs to join, click Cancel next to the invitation. You'll be asked to confirm, and once cancelled the link no longer works.

The Pending Invitations list with a Cancel button next to a sent invite

Promote a crew member to owner

If someone else is taking over the club, you can make a crew member the owner. Each club has one owner at a time.

Next to the member, click Make Owner. You'll see what changes and be asked for your password. Confirming does three things:

  • It makes that person the club owner
  • It moves you to crew member
  • It gives them club settings, billing and the crew

You can't undo this yourself. Only the new owner can hand the club back, so pick someone you trust to run it.

The club's plan keeps running on the card on file until the new owner changes it under Billing. If that's your card, you might want to swap it out before you hand over.

Tip: You stay on the team as a crew member, so you can still create, publish and edit campaigns and manage events.

Remove a crew member

To take someone off your team, click Remove next to their name and confirm. Removing a crew member takes away their access to your club and returns their account to a regular fan role.

A crew member row with the Make Owner and Remove action buttons

What's next?

Now that your team is set up, here's where to go next:

No trial · No card

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